Skip to content
FocusScope

The Iconic Game Turns 20 – The Plastic Guitar That United the Gap Between Music Generations

Marking two decades after Guitar Hero hit the market in North America, giving players everywhere the means to feel like a rock star. Not in reality, but try convincing anyone who has mastered the epic lengthy guitar solo in front of an enthusiastic crowd of friends.

Created by Harmonix, the game gave players a plastic guitar peripheral to follow on-screen cues scrolling down the display synchronized to the music. Each riff mimicked particular chords, creating the sensation of an authentic performance.

The studio previously tried its hand in the music genre before partnering with the publisher, later purchased by Activision during the mid-2000s. Collaboratively, they laid the foundations for a surprising billion-dollar series that had a remarkable impact on numerous musicians included, introducing decades-old bands to millions of younger players.

A former executive, ex-chief operating officer of Harmonix, recalls the early budgetary hurdles in securing the recordings – even though the first two games mostly used cover versions.

“We reproduced all the music because the cost prohibitive,” he explains. “Despite having the publishing rights alone, it was nearly impossible. We failed to secure bands like the Who – the publisher was operating on a shoestring budget, and our team was pretty convinced the project would flop. However, when the game became a hit, and record sales and radio play were going up, everyone wanted to be in.”

He adds: “Among the amazing things was the number of parents reached out expressing gratitude for exposing their children to the music they loved. It evolved into an intergenerational phenomenon.”

Timeless Music Finds a New Audience

Northern Irish blues-rock band one featured act included Never Too Late on the 2008 game Guitar Hero World Tour. Lead musician the artist recalls how the series brought classic rock to the forefront: “Guitar Hero provided a bigger, new demographic. Generally such music was considered music that was past it, however once it got featured on the game young people discovered it, abruptly it was cool. That legitimised the genre, eliminating the outdated label. It gave our catalog a new life.”

In 2008, the Answer’s debut album was still unreleased stateside, meaning the game served as a primary platform of discovery for the band during their US tour supporting the rock giants. “Their crew had on Never Too Late on the tour bus, and some of them recognized us thanks to the game,” Mahon says.

Rock’s Heavyweight Spin-offs Enduring Influence

Music's biggest acts quickly capitalised on the game's success, with Aerosmith, Metallica and Van Halen featuring in specialized game editions that focused on each band’s catalogue and related lore, visuals and rock’n’roll mythology. For example, the Aerosmith edition, reportedly earned the group more money compared to their records. It sold well over half a million copies in its first week, while sales of their songs rose of up to 40% during an era when the music business was already collapsing.

The series still motivates nimble-fingered dedication within the community. Recently, a streamer achieved an impressive attempt featuring the challenging track – a notoriously difficult anthem made popular by Guitar Hero – on Clone Hero, a freeware game with similar mechanics and extensive personalization features. The song is challenging enough on expert mode, not to mention played at double speed and without missing every one of the thousands of cues. The streamer claimed it took months of practice to accomplish.

“Guitar Hero is a fun, fantasy thing. Just as with Call of Duty, it doesn't imply you ought to use actual weapons and go to war,” says musician Herman Li.

The band had already wrapped up a successful tour before Through the Fire and Flames was featured in the third game, but Li says it made them widely recognized. “I recall the record label calling to tell me that we were selling albums like crazy,” he shares. “It exploded on the subsequent tour, and we were playing right ahead of the headliners on the Mayhem festival.”

In fact, the band's visibility via the game was so immense that it has threatened to eclipsing all other the band has done. Recently, the track featured in promotional material for a major film. “In the past I felt otherwise, but now I accept it,” Li says. “If you only listen to a single track, that's fine – everyone’s got their own musical journey and I'm pleased we played a role of people’s lives”.

The Lasting Legacy of a Plastic Guitar

Top-tier promotion, be it for automobiles, apparel or video games, goes further mere transactions – it inspires a longing. Was the game able to harness this? “Precisely what our team trying to create,” Dornbrook says. “The excitement of performing as a music icon in the spotlight. Since the beginning, the creators believed humans have a natural urge to make music, and their goal was to use technology to allow people to do it”.

The majority installments came out over a mere half-decade from 2005 to 2010, featuring spin-offs such as the DJ version, including a spinning deck, and the band-focused game. Subsequently, corporate focus on peripherals died down, aside from a brief comeback in 2015.

Titles such as Clone Hero and newer releases have maintained the scene alive, and there’s set to be a new product from the founders on the way. A new studio has entered work on their first rhythm-based title. Original co-founders are both involved in advisory roles. Are gamers prepared to welcome a new entry in the spirit of Guitar Hero?

“We thought such titles might become similar to sports games where you can update every year,” Dornbrook says. “There’s so much fresh tracks that it could be perennially popular, so I’ve always been optimistic. It's entirely possible for it to persist for future fans.”

The writer

Tina Green

A digital strategist with over a decade of experience helping brands optimize their online presence and drive sustainable growth.

FocusScope

Type to search articles.